GUARDING THE BODY
Alright, Field Trip! Signal Lakes High is going north to Miami, to visit the Cultural History Museum; any school day not spent in class is an automatic win!

It should actually be nice for you and your fellow Teenage Creatures to get out of Signal Lakes for most of a day. Legends say the Bermuda Triangle is formed between Bermuda, San Juan in Peurto Rico, and Miami, but the western tip of The Triangle is actually Signal Lakes, the suburb immediately south of Miami. Getting away from all that paranormal turbulence for a few hours will be great.

Of course, there's the part where the Lakes of Signal Lakes
are a Signal…to the paranormal. The native shamans say that the Lakes help guide lost spirits to the Other Side through the turbulance of The Triangle, but the problem is that the Signal attracts all of the paranormal, not just lost ghosts.

So, you and your friends end up facing all kinds of weird stuff and monsters, magical curses, time distortions, all sorts of things, because there's always something new being attracted by the Signal of Signal Lakes...


  ..You just hope there's no ancient curses in the museum that decide to follow any of you home....



Guarding the Body is a one-shot scenario for I Was A Teenage Creature, a stand-alone adventure. Something does indeed follow the Teenage Creatures home to Signal Lakes, and they'll have to figure out how to handle it....

IWATC is a narrative-focused urban fantasy RPG where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is…what matters is how these characters feel, what drives them to do things, not how inherently capable they are of accomplishing them. What keeps the viewers of Buffy or Teen Wolf or any other young-adult urban fantasy show coming back every episode? Is it the Monster of the Week? No, it's the angst and drama of the young adult characters' lives, how they face the paranormal shinola they're wrapped up in. Come play a character that could star on such a show, and see how their angst and emotions drive their story.

Player characters in IWATC each have a Trope, summing up who they are or what purpose they serve in the story. If you get a character sheet that says "Ditzy Cheerleader" or "Computer Nerd", you already know how to play that character. The rest is figuring out what it means when your Trope is a Werewolf, or a Ghost, or a Hunter, or whatever.

As stated before, I Was A Teenage Creature is a narrative-focused game, using a fairly simple Success-based d10 system. Just bring a handful of d10s and be prepared to get into character and consider your character's motivations, and you'll have a blast exploring what it means to be a Teenage Creature.





If you have any questions at all about I Was A Teenage Creature, feel free to  me!